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Deep within the fractured dimensions of the Primal Rift, the fate of the universe hangs in the balance. For centuries, the ancient factions have clashed over the coveted Primal Cores, seeking to dominate the battlefield and rewrite the laws of reality. Your choices now determine who will stand atop the throne of power.
THE ANCIENT RIVALRY
Each faction brings a unique strategy and a distinct narrative path. Whether you choose the relentless aggression of the Obsidian Kin or the strategic precision of the Zodiac Knights, the war is already won by those who dare to play.
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Zodiac Knights 3-12 (1).png
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- Oracle card with robed figure holding glowing orb and abilities
- Legendary card: Gabriel, cost 9, power 6, ability "Time Warp: take an extra turn"
- Aethelgard game card, armored warrior. Text: Ascension: win the game after playing 4 different cost cards.
- Chronos trading card: Battlecry, draw till you have 7 cards
- Kaos, armored warrior. Abilities: Quickstrike, Poison.
- Kira, The Virgo Maiden card. Cost 7, Atk 4, Hp 9. Battlecry: Heal 2 damage from all units. Protector: Enemy attacks only protector units.
- Leonas warrior card, 6 cost, 5/5 stats. Abilities: Omen, Quickstrike.
- Orion game card: archer, abilities Quickstrike, Stealth.
- Astraea game card: warrior with scales, sword, cosmic background, abilities.
- Game card Ares: Armored warrior, 3 cost, 3 attack, 4 defense. Surge: May attack when played. Omen: Gains +2 Attack if it is an Odd turn.
- Castor & Pollux card with two armored figures
- Selene game card: woman in armor. Battlecry: look at top 2 cards.
- Legendary Relic card: Cosmic Reset

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- Volt trading card, electric character
- Legendary game card: Rev, armored warrior with hammer and lightning
- Zenon card: lightning character, Quickstrike, Surge.
- Galvanni card: armored man with lightning. Battlecry: Deal 3 Dmg to all enemy units.
- Vane game card: armored warrior, Quickstrike, Splash 2
- Raijin card; Surge: May Atk when played. Flying: Can attack Commander directly.
- Zephyr game card with Surge, Quickstrike, Overwhelm abilities
- Card for Telsa: Battlecry: Draw 2, Surge: May Atk. Cost 5, Atk 3, Def 5.
- Master Feng game card: warrior wielding blue lightning. Abilities: Quickstrike, Splash 1.
- Jaxon game card: Battlecry: Deal 1 Dmg to an enemy unit. Surge: May Atk when played.
- Kila, The Stormsinger in armor with lightning. Quickstrike.
- Zale card: armored warrior with lightning axe. Surge: May Atk when played.
- 10 Legendary Relic God-Speed: Units attack twice

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- King Alucard game card featuring a vampire king against a red moon.
- Legendary Keigo Kinsho card, red swords, vampire ability
- Varney vampire character card with Blood-Debt, Lifesteal, power 10
- Tachanka game card: carriage, dark landscape. Stats 9/8/10. Ability: Blood-Wall, units gain Stonewall +2.
- Malphas game card: cloaked figure with scythe on city, 8/6/8 stats, abilities
- Lady Camilla card, Blood Flask: +1 Atk & +1 Hp
- Marcus game card: 6 cost, 6 attack, 4 defense. Frenzy, Lifesteal.
- Victor card: dark figure, red moon. Blood-Debt, Lifesteal abilities.
- Roderick The Cursed Guard game card: Knight, Protector, Lifesteal
- Valerius card: vampire with daggers, abilities Quickstrike and Lifesteal.
- Julian card: 2. Blood-Debt: Play by paying Commanders HP. Blood-Control: Commander heals, Julian gains +1 HP. 2/3.
- Renfrield game card. Vampire with bats. Battlecry: Deal 1 damage. Cost 1, ATK 2, HP 1.
- 10 Legendary Relic. Ritual of the Cursed: Send all non-Cursed units to the void. If 2 or more were sent to the void, Heal King Alucard up to 20 Hp.

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- Triton card: Merman king with trident, abilities Siren Swarm and Tidal Wave
- Legendary trading card 'Luna' with a mermaid queen, 7 attack, 5 defense, 9 health, and ability text.
- Fantasy creature card: Protector: Enemy can only Atk protector units while in play.
- Jormung game card, merman with trident. 9 cost, 8/12, Splash 3.
- Caspian card with merman, trident, and spell. Battlecry: Glaciate all enemy non-Protectors for one turn.
- Game card Seraphina: 7/5/9. Tides Pull ability.
- Game card: Serpentine creature with blue energy. Abilities: Battlecry, Splash 2
- Ethereal female protector with glowing magic. Protector: Enemy can only Atk protector units while in play. Battlecry: Heal all Protectors
- Fantasy warrior card with ice armor and abilities text
- Warrior with hammer. Battlecry: Bounce a unit (cost 3 Reign or less). Surge: May Atk when played.
- Protector card: armored warrior with trident. "Enemy can only Atk protector units while in play."
- Fantasy game card with female magic user and abilities: Battlecry: Chosen enemy unit loses 2 Atk this turn. Surge: May Atk when played.
- The Great Deluge: Bounce all units back to their owners' hands. Your opponent cannot play units on their next turn.

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- Valerius Dragon King card: 'Dragon's Breath', 'Splash damage', 30
- Bre, Queen of the Shade, a horned, red-winged warrior
- Bahamut card, Splash 5: Deals 5 Dmg to all surrounding units.
- Zorith game card: red-winged demon with sword. Text: Splash 2: Deal 2 Ding to all surrounding enemies.
- Winged warrior with red dragon wings, a dragon above, and card game text
- Vulcanos card: armored warrior, hammer, lava. Splash 3: Deal 3 Dmg.
- Game card: Dark winged warrior, Quickstrike, Blitz
- Midas, The Gold Hunter card with ability Stonewall 1: Reduce Dmg by 1.
- Armored dragon warrior and card text: Battlecry: Until the end of your next turn, Obsidian Kin cost 2 less Reign to play.
- Red dragon-knight, glowing sword. Battlecry, Splash abilities.
- Dragon warrior with hammer. Protector, Stonewall 1 abilities.
- Drako game card: armored dragon, sword, volcano. Text: Dragon Scales.
- Game card: Reign of Terror. Fiery sword over dark cityscape. Effect: Choose an enemy unit and destroy it. Then, your units deal their Splash damage to the enemy Commander this turn. Even if he was Atk directly.

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- Fenris card: armored wolf-creature with sword, abilities text, power 30
- Creed The Moonborn trading card: armored werewolf, moon, 9, 10
- Armored werewolf card, text: Frenzy: +3 Atk when damaged and all new units played gain Surge. (While in play)
- Game card: red sorceress with daggers and ability 'Alpha's Maiden'
- Demonic warrior with a large axe standing on skulls
- Varg game card: Cost 7, Attack 6, Health 6, with Frenzy and Quickstrike abilities.
- Ulfric game card, cost 6, Atk 4, Def 8. Battlecry: Deal 1 dmg to All units. Frenzy: +2 Atk when damaged.
- Armored werewolf card. Text: Frenzy: +4 Atk, Overwhelm.
- Armored Hati with glowing sword; card text included
- Werewolf warrior in armor with axe, text Quickstrike: Deal dmg first.
- Werewolf card. Abilities: Frenzy: +2 Atk when damaged. Surge: May Atk when played.
- Armored wolf warrior card with text Frenzy: +2 Atk when damaged.
- Blood Moon Rises card featuring a scythe and howling wolves

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- Ignis, The Lava King game card
- Aiden, legendary golden armored warrior with hammer
- Fantasy warrior with flaming sword; Battlecry: Deal 4 Burn Dmg to 2 enemy units. Surge: Can Atk when played.
- Fire elemental warrior card. Battlecry: All enemies lose 3 Atk, Until your next turn.
- Armored warrior with fiery wings over lava. Text: Surge: Can Atk when played. Blitz: May Atk Commander directly.
- Talos game card: Armored demon, fire, lava. Stats 7, 5, 8. Battlecry ability.
- Demonic knight in red armor with staff in lava landscape. Text: Splash 2: Deal 2 Dmg to all surrounding enemy units.
- Fiery warrior with two flaming swords in a volcanic landscape. Card reads: Never Ending Flame, Surge.
- Fiery archer with bow, Battlecry: Deal 2 burn Dmg, Quickstrike: Deal Dmg first.
- Baelor game card: 3, 3, 4. Battlecry: 1 burn Dmg. Splash: 1 Dmg.
- Female warrior with flaming swords, Battlecry: Deal 1 Burn Dmg to 1 enemy unit. Quickstrike: Deals Dmg first.
- Warrior in fiery armor with flaming hammer. Card text.
- Reign of Fire game card: Deal 6 damage to all units. Deal 2 damage to enemy commander for each unit destroyed.

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- Game card 'Terra'. Green, root-like nature spirit. Text: Mothersund, Supporting Roots, 30.
- Legendary Padge creature card
- Green armored creature with hammer. Text: Protector: Enemy can only Atk protector units while in play.
- Gaea The Nymph card with stats 9, 5, 12. Abilities: Quickstrike, Protector.
- Bramble, Lord Bloom card, ability Splash 2: Deal 2 Dmg
- Fantasy druid card with abilities: Protector; Spell Immunity
- Stone guardian on lava, 'Stonewall 2: Reduce All Dmg by 2'
- Grond game card. 5, armored warrior with hammer. Protector. Glaciate. 4, 8.
- Card: Khen, warrior with Stonewall 1, reduces damage by 1.
- Silas game card. Cost 3, Atk 2, Def 6. Protector ability.
- Barek The Stone Heart card. Stonewall 1: Reduce All Dmg by 1.
- Pip card: green goblin, Battlecry Draw 1, Protector ability
- Legendary Relic card: World-Shaper. Tree on floating hammer. Effect: Commander immune from Dmg. Summon 2 Protectors.

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- Legendary game card: The Gambler, man in hat and ornate jacket
- Trading card Ace of Spades with a masked man, values 10 and 1.
- Uther game card: King 9, 3, 9. Ability: Bow to King, roll 9+ to attack.
- Gwen game card, 8. Opponent plays one card, roll 8+ to avoid damage.
- Knave card with number 7, 'Lucky 7's' and 'Protector' rules
- Game card: Legendary Relic, ornate green boots, Lucky 8's, Quickstrike ability

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- Agent 2 card: masked agent, purple glow, cost 5, stats 4/7, Poison
- Agent 4 game card: masked character with swords and card abilities
- Agent 5 game card: Cloaked figure, axe, snowy mountains. Glaciate ability text.
- Agent 7 game card with text: Never Ending Flame, 2 additional burn damage.
- Agent 6 card: female operative in tactical suit, harbor. Text: Immortal, Surge. Cost 8, Atk 4.
- Agent O game card: 4 cost, 3 attack, 7 defense, Protector ability
- Agent 1 game card with masked archer, Quickstrike ability
- Agent 3 character card: Armored figure, Stonewall 2 ability

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- Judge trading card with armored gorilla, cost 10, attack 12, defense 12
- Alaric game card with armored figures, ability Splash 3: Deal 3 Ding to enemies.
- Krogg trading card: spiky boar creature, 8/4 stats
- Game card: Tiven the Bold, warrior with staff, and ability Brute Force.
- Game card Quill with black panther creature, 6 cost, 6 atk, 4 def
- Jade card: woman, glowing sword, panther monster. Battlecry: Opp discards 2 cards.
- Warden game card: wolf-like creature with glowing hydra heads
- Gwayne card: archer, metallic wolf. Abilities Surge, Quickstrike.
- Skat game card: dark raven, glowing eyes, Battlecry ability.
- Piper game card with raven, Sky Visions ability

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Crusade 3-4.png

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- Ancient Crusade: Whispering Veil card with cloaked figures in blue light
- Ancient Crusade card: Seal of the Void
- Ancient Crusade Blood Reign Transfusion card ability card
- Ancient Crusade card: A knight faces a swirling portal, with text "Sacrifice of the Martyr" and game effect.
- Ancient Crusade: Whisper of the Spy card, two cloaked figures
- Ancient Crusade card: Decree of the Archmage. Draw 1 card. If it is an Ancient Spell, draw another.
- Ancient Crusade: The Iron Oath card. Commander +1 ATK, unit +2 ATK.
- Ancient Crusade: Edict of the Great Architect card, reduces cost
- Ancient Crusade card: Trace the Ancestors
- Game card: Overdraw The Seal. Effect details shown.
- Game card: Aegis of the First Warden. Grants Protector, 1 less damage.
- Game card with cost 2, title Armament of the Void, showing a figure radiating blue energy. Effect: The Ancients Way, Grants chosen unit Quickstrike for this turn.
- Armament of the Void card: Iron Tithe. Grants +2 Hp permanently.
- Armament of the Void card: Star-Forged Whetstone, Grants a unit Surge
- Armament of the Void card, cost 2. Star-Forged Whetstone: Give a unit +2 Attack permanently.
- Card: Void Reaping Scythe, cost 4, exiles destroyed enemies
- Armament of the Void card with a poison effect
- Armament of the Void card, colorful glowing device. Effect: Splash 2.
- Armament of the Void card, cost 4, with card text
- Crown of the Dying Star legendary armament card
- Soul-Threader Legendary Armament card: Steals opponent's commander abilities but disables your own until discarded
- Legendary Armament card: Shroud of the Silent. Negates damage.
- All Seeing Monocle legendary armament card with glowing eye design
- Sovereign's Void Legendary Armament card. Cost 4. Effect: Units gain +1 Attack per 3 cards in hand. If Commander takes damage, spend 1 Reign to draw a card. Commander Equip Only.
- Relics of the Void, The Endless Wellspring card. Effect: Do not discard down to 7 cards.
- The Forbidden Script card: hooded figure writing with quill.
- 3, Relics of the Void. Codex of Aethelgard: When you Reign a card, look at the top 2 cards of your deck. Put 1 in hand and the other on the bottom.
- Alchemist's Satchel card, 'Relics of The Void'
- Relics of the Void Sightstone card: galaxy orb, cloaked figure
- Relic-Hunter's Map game card with fantasy map art.
- Relics of The Void card: The Lost Caravan. Cost 4. Draw an extra card.
- Game card 8: Relics of The Void. Tavern scene with a glowing relic.
- The Gambler's Grit card, ornate golden object with '8'
- Card: Ancient Spell, cost 6. Voided End. Effect: End opponent's turn after their attack. Figure casting purple spell.
- Ancient Spell card: Paradox Prism. Costs 6. Swaps Atk & Hp of targeted units.
- Ancient Spell Contractual Void: Discard a non unit card.
- Ancient Spell card 5: Mages Block. Enemy units lose abilities for turn.
- Game card: Ancient Spell, cost 6. Necromancer's Call: Summon a unit.
- Withered Vow: Chosen enemy unit loses 3 Atk until your next turn
- Smoldering Script card. A robed figure performs a ritual with fire before a demonic statue. Effect: Deal 2 Burn Dmg to chosen enemy unit.
- Forbidden Knowledge card: Draw 4 cards. Discard your entire hand at turn end.
- Legendary Spell Reign Mastery card
- Call to Arms card: Search your deck for a Legendary Unit.
ORGANIZE A WAR
Ready to lead your faction into the arena? Reach out to coordinate your next strategic campaign or discuss Primal Core acquisitions.
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